How to draw/animate routines
#21
Posted 14 June 2007 - 09:58 PM
Crazy Traction Kiter
(Semi-sane Stunt Kiter)
------------------------------
"Watch out, I may land on you!"
#22
Posted 15 June 2007 - 06:55 AM
And, thanks for the effort.
-~ REVisions
-~ www.simian-studios.ca
-~ www.teamiquad.com
Postatem obscuri lateris nescitis!
#23
Posted 15 June 2007 - 02:43 PM
#24
Posted 15 June 2007 - 06:39 PM
#25
Posted 25 June 2007 - 11:26 PM
Okay people, here's the full feature list so far for Kite Routine Builder (KRB - working title):
Easy to use, single-screen interface
Everything that you need to get set up and started will be presented on one screen. Occasional dialog boxes will pop up, such as saving a routine file, but otherwise the interface will be simple and straightforward with windows you can close/reopen to see more of the field at once
Routines exportable as a file for playback in external KRB playback app or as video
It's pretty pointless to purchase a copy of KRB just so you can see a routine in action. If I can't export a video file directly from the main KRB app, I will build a smaller KRB app that can be distributed easily so other people can view the routine, but not edit it.
Point and click routine paths
Setting a path in the editor will be as simple as pointing the cursor on the screen and clicking, a new node will be created and a line drawn, as well as a keyframe added to the timeline. The line on the screen can then be edited to form a curve of varying degree.
Single, Pair and Team min/max time limits imposed for Precision/Ballet
When creating a Precision routine, the editor will not allow you to select a routine time that is greater or less than the min/max regulation time for the chosen discipline. When creating a Ballet routine, the editor will not all you to load sound clips that exceed the min/max regulation time limits for the chosen discipline. (Choosing a Freestyle routine will not impose any time restrictions)
Interactive timeline for pacing routines
By controlling the location of keyframes on the timeline, you can adjust the speed of the kite as it flies various sections of the routine
Kite motion dictated by 2-line and 4-line settings
The editor will track the orientation of the kite avatar and will not allow, for example, dual-line kites to fly backwards, hover or perform any other quad-line maneuvers
Animations for kite tricks in routine
When flying along straight line paths, you can insert animations to simulate tricks such as fades, axels, lazy susans, etc
Line wrap display
As kites wrap around each other, the editor will track the number of times lines have twisted for various kites. Individual kites can be toggled to display what other kites they are wrapped around and how many times.
Support for an unlimited number of kites
Single, Pair and Team settings will limit the number of kites allowed on the field, but a Freestyle setting will allow as many kites as you want to help choreograph mega-flys
Kite avatars
3D models of a delta and Rev kite will be used to represent 2-line and 4-line kites. Possible feature: skin creation in order to make kites look like yours. Delta kite avatars can be assigned 4-lines as well.
Zoomable, unlimited flying field
Make your routines as big and grandiose as you wish, zoom the camera out to get the big picture or sweep in and pan around for a closer look at a particular maneuver.
Collision detection
The editor will not allow kite avatars to intersect with each other or the ground. Note that this does not mean lines the kites follow on the screen cannot intersect. Collision detection will occur only during routine playback
And for some eye candy, I've sketched out the basic interface:
Help Wanted
I need a 3D artist to whip me up a Delta and Rev kite model. These models will be animated to do tricks later, for now I just need the basic models
Crazy Traction Kiter
(Semi-sane Stunt Kiter)
------------------------------
"Watch out, I may land on you!"
#27
Posted 26 June 2007 - 07:51 AM
Single, Pair and Team min/max time limits imposed for Precision/Ballet
When creating a Precision routine, the editor will not allow you to select a routine time that is greater or less than the min/max regulation time for the chosen discipline. When creating a Ballet routine, the editor will not all you to load sound clips that exceed the min/max regulation time limits for the chosen discipline.
How about just giving a warning instead? This would make it a more versatile program.
#28
Posted 26 June 2007 - 08:19 AM
How about just giving a warning instead? This would make it a more versatile program.
Mike has got a good point here. A time restraint would not be helpfull for non-competition routines.
eg Too Much Fun had a routine that was nearly ten minutes long (or did it just seem like it with that music?
Stephen Hoath
<a href="http://www.baidesign.net" rel="nofollow">Bai Design</a>

#29
Posted 26 June 2007 - 10:12 AM
How about just giving a warning instead? This would make it a more versatile program.
Mike has got a good point here. A time restraint would not be helpfull for non-competition routines.
eg Too Much Fun had a routine that was nearly ten minutes long (or did it just seem like it with that music?)
This is possible too, I didn't mentioned that. You can choose from Ballet, Precision and Freestyle settings for your routine. Obviously the Freestyle setting has no time restrictions
(I edited my above post to reflect this)
Crazy Traction Kiter
(Semi-sane Stunt Kiter)
------------------------------
"Watch out, I may land on you!"
#30
Posted 26 June 2007 - 01:42 PM
Drew, What you ave listed so far looks outstanding. I did note you have a comment that says:
Kite motion dictated by 2-line and 4-line settings
The editor will track the orientation of the kite avatar and will not allow, for example, dual-line kites to fly backwards, hover or perform any other quad-line maneuvers
I assume this will allow a dual line to stall (hover) for a while, as this is a very valid a widely used move?
Otherwise just can't wait to see it.
Regards,
Mark.
#31
Posted 26 June 2007 - 03:25 PM
I assume this will allow a dual line to stall (hover) for a while, as this is a very valid a widely used move?
Good catch Mark, I'll allow 2-line kites to hover. Would you guys suggest a maximum time limit at which point I can warn the user that the hover may have extended too long?
Crazy Traction Kiter
(Semi-sane Stunt Kiter)
------------------------------
"Watch out, I may land on you!"
#32
Posted 27 June 2007 - 01:51 AM
If you need help selling this let me know... I will represent you in Europe
BTW is there any plans to make a Windows Mobile Version of this????
#33
Posted 27 June 2007 - 09:44 AM
BTW is there any plans to make a Windows Mobile Version of this????
That's not a platform I'm supporting right now, but - who knows? Maybe at some point.
Crazy Traction Kiter
(Semi-sane Stunt Kiter)
------------------------------
"Watch out, I may land on you!"
#34
Posted 28 June 2007 - 12:02 AM
#35
Posted 28 June 2007 - 01:20 PM
I asked because it is much easier to take a PDA to the beach then a Laptop...
True. I'll see about a feature that prints out the various steps in the routine (keypoint to keypoint) so you can that out to the beach instead.
Still working on a simple demo. The temps have been soaring into th e90's and we've been having A/C issues so working on the comp has been hard since I don't want anything (including me) to overheat. Also lost internet for a while thanks to a t-storm. Getting there tho...
Crazy Traction Kiter
(Semi-sane Stunt Kiter)
------------------------------
"Watch out, I may land on you!"
#36
Posted 29 June 2007 - 01:31 AM
True. I'll see about a feature that prints out the various steps in the routine (keypoint to keypoint) so you can that out to the beach instead.
Still working on a simple demo. The temps have been soaring into th e90's and we've been having A/C issues so working on the comp has been hard since I don't want anything (including me) to overheat. Also lost internet for a while thanks to a t-storm. Getting there tho...
what programing language are you using????
let me know when you have a demo so I can test it....
#37
Posted 02 July 2007 - 08:36 PM
Sorry for the fact that it's July and there's no demo
Oh and I still need a 3D artist.... (I'll start asking in more appropriate places soon but I figured I'd give someone from the rev community a chance first
Crazy Traction Kiter
(Semi-sane Stunt Kiter)
------------------------------
"Watch out, I may land on you!"
#38
Posted 06 September 2007 - 05:17 PM
#39
Posted 07 September 2007 - 01:11 PM
UPDATE!!
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Help Wanted
I need a 3D artist to whip me up a Delta and Rev kite model. These models will be animated to do tricks later, for now I just need the basic models
Gaiiden, I'm not a 3D artist but Andy Wardley form the UK may be able to help, in more ways than one. Have a look at Wardley.org various areas may be of interest...
Simon.
The Flying Squad
#40
Posted 10 September 2007 - 07:08 PM
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